Godot Version
4.5
Question
There are plenty of tutorials that teach creating multiple pre-baked facial expression and using UV Mapping to map the expression you want such as https://youtu.be/E96m9Z4iTcc and in Godot side, we can create a .gdshader Shader script and set the UV mapping from there accordingly. But this is not what I am after.
I am thinking of this: https://www.youtube.com/watch?v=ryMxta27dj4 . I believe the eyes and the mouth of this character are like stickers that got attached to the face, but on 0:10, I can see that this “sticker” eyes could look downward. On 0:23 to 0:39, the eyes could look to the side and also blink and also do other expressions. We can also see the mouth changing from O shaped to a grin in a smooth way, too.
How to do something like this in Godot? Or a better question would be how to do this in Blender first, then how can this be transferred and programmed this in Godot so I could make the character’s eyes look at any specified coordinates in the game?
