Godot Version
Hi everyone, I’m planning to use Godot inside a Flutter (or React Native) app as a library. My use case is specific:
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Flutter will handle SDKs like IAP (Billing) and Ads.
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Godot will handle the actual gameplay.
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Data exchange between them will be minimal (only at the end of a session or for IAP).
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While the game is running, there will be NO communication with the host (Flutter/RN).
My question is: In this “Idle” state of the host framework during gameplay, how much baseline memory (RAM) overhead should I expect? Does the Flutter/RN engine stay in a low-power state, or will it significantly eat into the memory budget that Godot needs for the game?
Thanks for your insights!