func client_set(server_ip, server_port):
print("Server IP : ", server_ip)
print(“Connecting to server …”)
client_custom = ENetMultiplayerPeer.new()
client_custom.create_client(server_ip, server_port)
#multiplayer_api = MultiplayerAPI.create_default_interface()
#get_tree().set_multiplayer(multiplayer_api, get_path())
multiplayer.multiplayer_peer = client_custom
client_custom.peer_connected.connect(_on_connected_ok)
client_custom.peer_disconnected.connect(_on_connected_fail)
func server_set():
print(“Starting the Custom server …”)
print("Server port: ", SERVER_PORT)
server_custom = ENetMultiplayerPeer.new()
#multiplayer_api = MultiplayerAPI.create_default_interface()
#get_tree().set_multiplayer(multiplayer_api, get_path())
server_custom.create_server(SERVER_PORT, max_peers)
multiplayer.multiplayer_peer = server_custom
server_custom.peer_connected.connect(_on_peer_connected)
server_custom.peer_disconnected.connect(_on_peer_disconnected)
decommenting mulitplayer api makes the client connect only locally, and not to another exe launched app, what to do ?