Mesh Instancing 3D?

Godot Version

4.4.1

Question

I tried converting a .glb to .res for instancing, but nothing is showing up, I can see that it’s barely triple digit bytes, no idea why it’s not converting properly. To test, I went to an earlier version, but the same thing happened. Any ideas as to why?

You would have to change the advanced import settings, select the mesh you want from th glb and use “Save to File”

You can add your .glb to a scene, then instance the scene.