Godot Version
4.6.1
Question
Hey there I modelled two perfectly aligning wall meshes in Blender (5.0.1). One a straight wall and one curved. Exported both as glTF and imported them in Godot, set-up collisions etc. and they are still perfectly shaped in the editor.
They both fit in a 4x4 cubic volume.
However as soon as I export them as a Mesh-Library (eg Scene → Export as Mesh-Library) to use them with a GridMap the curved wall gets deformed and does no longer alight with the straight walls:
Screenshots:
Mesh Library preperation Scene:
After MeshLib on a GridMap:
As you can see the curved mesh does no longer fit to the corners of the straight ones and seems to be bend. While the straight ones still match.
I couldn’t find anything online as of “common errors” regarding MeshLib deforming meshes. So I’d thought to ask here.
Kind regards, Night Crawler


