Godot Version
4.4
Question
I am trying to make a skintight animatable physics collider for a vr game. While i have tried making convex collision shapes for each bone, its just not good enough in vr.
I just came across a GitHub project and wanted to spread awareness.
Basically i have a complex mesh with concave parts that i want to be able interact with objects.
I know that this is difficult, very difficult that unity also doesn’t have a good way to do this, but what do you guys think?