I have an issue where my imported meshes are really bright compared to the rest of the scene, I’ve imported the mesh in gltf format, things such as the normal map and roughness are exporting seemingly fine. No idea what might be causing this. I have tried using voxelgi and reflection probe.
Blender materials are not the same as Godot materials each software uses very different rendering pipelines, expect to always make tweaks when importing materials.