Unfortunatly, no. As you can see, no anwser from this forum.
I had to work on some other things, i’ll get back to it in a few weeks, it’s not a priority for me now. It’s a nice feature, but not critical to my application
I’m going to try some more debug between my scene and the sample scene, but if I end up making an issue in the godot-xr-vendors github is it alright if I include this forum post?
OK, thanks for the link.
however, I do not call center_on_hmd, so it’s probably something else in my case.
It may be related to the way I initialise the OpenXRMetaEnvironmentDepth node dynamically.
I’ll wait for the 4.2 plugin version to sort it out.