Godot Version
`Godot 4.4
Question
Meta Quest 2
My Player is an Autoload and starts fine.
Then I set up some objects in the Scene. They appear at the guardian position where I programmed the last time (another room) like 10 meters away.
I link the object to the player root.
To verify I printed all Coordinates of the children.
→ XROrigin3D at position: (0.0, 2.0, 0.0)
09-04 17:47:42.120 16750 16797 I godot : → RightController at position: (0.0, 2.0, 0.0)
09-04 17:47:42.120 16750 16797 I godot : → RightHand at position: (0.0, 0.0, 0.0)
09-04 17:47:42.120 16750 16797 I godot : → Hand_R at position: (0.03, -0.05, 0.15)
09-04 17:47:42.120 16750 16797 I godot : → Armature at position: (0.03, -0.05, 0.15)
09-04 17:47:42.120 16750 16797 I godot : → Skeleton3D at position: (0.03, -0.05, 0.15)
09-04 17:47:42.120 16750 16797 I godot : → mesh_Hand_R at position: (0.03, -0.05, 0.15)
09-04 17:47:42.120 16750 16797 I godot : → AnimationPlayer
09-04 17:47:42.120 16750 16797 I godot : → AnimationTree
09-04 17:47:42.120 16750 16797 I godot : → MovementTurn
09-04 17:47:42.120 16750 16797 I godot : → RightHandSensor at position: (0.0, 2.0, 0.0)
09-04 17:47:42.120 16750 16797 I godot : → CollisionShape3D at position: (0.013742, 2.0, 0.041086)
09-04 17:47:42.121 16750 16797 I godot : → MovementJump
09-04 17:47:42.121 16750 16797 I godot : → LeftController at position: (0.0, 2.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → LeftHand at position: (0.0, 0.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → Hand_L at position: (-0.03, -0.05, 0.15)
09-04 17:47:42.121 16750 16797 I godot : → Armature at position: (-0.03, -0.05, 0.15)
09-04 17:47:42.121 16750 16797 I godot : → Skeleton3D at position: (-0.03, -0.05, 0.15)
09-04 17:47:42.121 16750 16797 I godot : → mesh_Hand_L at position: (-0.03, -0.05, 0.15)
09-04 17:47:42.121 16750 16797 I godot : → AnimationPlayer
09-04 17:47:42.121 16750 16797 I godot : → AnimationTree
09-04 17:47:42.121 16750 16797 I godot : → MovementDirect
09-04 17:47:42.121 16750 16797 I godot : → LeftHandSensor at position: (0.0, 2.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → CollisionShape3D at position: (0.0, 2.0, 0.02811)
09-04 17:47:42.121 16750 16797 I godot : → XRCamera3D at position: (0.0, 2.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → XRToolsPlayerBody at position: (0.0, 0.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → @CollisionShape3D@4 at position: (0.0, 0.8, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → @ShapeCast3D@5 at position: (0.0, 0.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → CutScene_1
09-04 17:47:42.121 16750 16797 I godot : → Bridge_Simple at position: (0.0, 0.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → CollisionShape3D at position: (0.0, 0.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → MeshInstance3D at position: (0.0, 0.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → simple_bridge_model at position: (0.0, 0.0, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → Cube at position: (0.0, -0.05, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → Cylinder at position: (-0.79318, 2.0, -0.0)
09-04 17:47:42.121 16750 16797 I godot : → Sphere at position: (-0.8, 3.0, -0.0)
09-04 17:47:42.121 16750 16797 I godot : → OmniLight3D at position: (-0.744243, 2.90472, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → CollisionShapeLeft at position: (0.790342, 0.904485, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → CollisionShapeRight at position: (-0.743498, 0.904485, 0.0)
09-04 17:47:42.121 16750 16797 I godot : → @Node3D@10 at position: (0.0, 1.25, -3.0)
09-04 17:47:42.121 16750 16797 I godot : → @MeshInstance3D@6 at position: (0.0, 1.25, -3.0)
09-04 17:47:42.121 16750 16797 I godot : → @Node@7
09-04 17:47:42.121 16750 16797 I godot : → @Area3D@9 at position: (0.0, 1.25, -3.0)
09-04 17:47:42.121 16750 16797 I godot : → @CollisionShape3D@8 at position: (0.0, 1.25, -3.0)