Meteor Miner - Relaxing Meteor Crusher / Astronaut Rescue

I think drawing art is hard. :smiley:

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I drawed my whole live on paper and on pc (mostly pixel art on pc) so its kinda easy for me. :slight_smile:

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That’s the biggest problem; I cannot playtest my own games while developing without slowing down time because I’m too slow. :grin:

I think I want to change the concept to rescue mission: bring stranded astronauts to safety. They swing off a rescue ladder so you also have to be careful not to hit them with your mining equipment, or crush them with the ship, or burn them with your propulsion.

Sounds more fun than just having to mine so you can fly, right?

Yea and it gives the game a goal/something to reach (save all the guys/as much as posible).

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Day 3 - Knife tool

Today I’m using Meteor Miner to beta test the Scalable Vector Shapes 2D knife tool.

This I will use to design crushable matter scenes (big blocks, mid sized blocks, gravel-like blocks that will disintegrate on impact)

I’m always looking for an extra set of eyes to help me review the plugin code. Feel like helping out? Maybe you could take the time to review this pull request by downloading the zip from this branch into a godot 4 project and testing it out.