Meteor Miner - Relaxing Meteor Crusher / Astronaut Rescue

Godot Version

4.7.1-stable (custom build with anti-aliasing for opengl)

Question

I’m looking for a game experience that feels really fast. Hoping to achieve that using parallax and camera with position smoothing.

After 6 hours of tweaking, this is what I got. What do you think?

The gameplay will be crushing and evading meteors, flying inside meteors and crushing walls… using r-stick to move, l-stick to control the scoop for resources… something like that.

I think the paralax is not the solution to get a feling of speed.
I think something like streching the stars would be better.
Overal the speed feling is good, but not perfect i think.

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Stretching sounds good. I’m not looking for realistic, so I could make the stars fly by faster..

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I think making them even faster is a bit problematic, because if you do so they will be nearly as fast as the planets/moons/asteroids (wich is not good).
A nother thing is to make the rocket faster, but this can make the game to hard.

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Day 2 - Bounce off walls, Sparks

I tried a canvas item shader on these big rock polygons to create some runtime noise, but that slowed everything down. Especially in the browser…

What would make a shader fast in compatibility mode (something that looks a bit like rocky material)… Or should I just go for some animated image textures with repeat?

Inside the meteor, I will be wanting a parallax backwall, I think.. maybe 2 levels. But maybe gameplay first… Who knows?

I dont have experiance with shaders.
And i do not see much noise do to a small screen on the forum.
But one of the sausage has a bit of red on it.
Edit: you sound like you are in a game jam?

Don’t do shader-generated noise. That can get expensive. Use a texture lookup instead.

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Neh, just trying to relax by building something fun and easier. I have this graphic novel / platformer which takes an insane amount of time to solo.

Also, my plugin code needs some more production testing.

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Do you have any suggestions to create some sort of crater effect? Embossed circles or something?

I’d just take some craters texture from the web and see how that fits. Although it may be better to use something very stylized, maybe just plain noise or geometrized voronoi-like texture. You can use Godot’s built in noise texture for those things.

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Haha. I turned off the noise again. The red is an ugly gradient.

There won’t be sausages for long. Player will mine their way through softer materials in a big circle using some sort of shooter. And the little scoop will have to scoop up the materials in order to stay powered and get boosts..

Now that I saw the great artwork by @CraftPix_SMM I almost want to join their game jam! But I seriously am moving house with the whole family in september so I can’t. :cry:

Would’ve been great if someone used their vector art as native vector graphics in godot with scalable vector shapes 2d… eps and adobe illustrator can probably also be converted to decent svg files using inkscape (not sure)

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I will maybe try it out for a game jam (I will join brekeys maybe) even though I prefer pixel art and I have never made vector art.

You’d make my day! :heart_on_fire:

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BTW gotd luck with the new house and neighbers (if ther are neigbers).

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I just stretched her up in a subviewport and whaddayaknow? She’s pixel art now :wink:

with antialiasing on you really get that nineties look as well (like sam and max hit the road):

But seriously. Good pixel art (not my joke) looks very very nice. I just think 2D vector art is underrated is all.

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Fun fact: I never used a plugin and i have no idea how to even setup a plugin.

Thes pixel art trick may even be usefull im my current project “go to bed bat”


/\ basicly vector pixel art.

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I have a big playlist of tutorials

..and a big old README file on github :slight_smile:

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I thougt it would be harder because game dev is hard LMAO.