Mini map Online

Godot Version

Godot Engine v4.2.1.stable.official.b09f793f5 - https://godotengine.org

Question

Hi, I’m coding a multiplayer peer to peer 3D game and I’m having the following problem with the mini map management:
When the player is alone the mini map works correctly but then, when a player joins the party, the mini map of the single player follows the player who joined.

here’s the video I used for the mini map:
https://www.youtube.com/watch?v=rTizfSBCHqc&t=402s

I found the solution myself, the player’s position and rotation had to be sent by a signal on the main scene (scene where the player moves, map). example:

Player’s code

signal mini_map_position_changed(position_value)
signal mini_map_rotation_changed(rotate_value)

func _physics_process(delta):
	
	#mini_map
	mini_map_position_changed.emit(global_position)
	mini_map_rotation_changed.emit(global_rotation)


Map code

func add_player(peer_id):
	var player = Player.instantiate()
	player.name = str(peer_id)
	add_child(player)
	if player.is_multiplayer_authority():
		player.mini_map_position_changed.connect(update_mini_map_position)
		player.mini_map_rotation_changed.connect(update_min_map_rotation)

func _on_multiplayer_spawner_spawned(node):
	if node.is_multiplayer_authority():
		node.mini_map_position_changed.connect(update_mini_map_position)
		node.mini_map_rotation_changed.connect(update_min_map_rotation)
	

func update_mini_map_position(position_value):
	mini_map.position = Vector3( position_value.x, mini_map.position.y, position_value.z)
	
func update_min_map_rotation(rotate_value):
	mini_map.rotation = Vector3( mini_map.rotation.x, rotate_value.y, mini_map.rotation.z)