Godot Versionv
4.2.stable.mono.official [46dc27791] and 4.2.1 stable.mono.official [b…]
Question
I’ve been using Godot with Git without any real problems for a while, but until recently; I was on a single computer. I’ve recently downloaded Godot on two other computers.I am successfully working on my project across these three computers. There are a few minor issues, though; so I thought I’d check to see if there’s something obvious I’m just missing or if folks have ideas that may help. It might be important to note that my original computer is 4.2.1 and my other two computers I’ve started using are on 4.2 (which, I don’t even know how the numbering works or how I ended up seemingly having a new version downloaded months earlier; obviously, I’m missing something there.)
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When I do a git pull sometimes, there doesn’t seem to be any issue when I first load the project, but then when I run it, Godot changes some resource references in the .tscn files. In most cases, this seems to be changing a reference UID. In some cases, however, it completely deletes refences. For example, a Node will have some child notes defined with [Export] in the script, which I had connected through the browser. When I load the project on a new computer, these are sometimes cleared for some reason, and I have to re-set them.
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Also, my csproj file gets copied to csproj.old.1 (or 2, 3, etc) and changed I run on a different computer. Again, I think this relates to the 4.2 vs 4.2.1?
An easy solution might be just re-download Godot on the computer that I was using originally, but I’m trying to learn something about what’s going on here so that I understand better. Any feedback is appreciated.
Also, I guess this kind of question doesn’t crop up much because there didn’t seem to be a subcategory related to this – if there’s a better way to categorize this, I’m happy to learn that too.