It shows the message: editor/plugins/script_editor_plugin.cpp:2452 - Couldn't open external text editor, falling back to the internal editor. Review your `text_editor/external/` editor settings.
Most likely, youâd want to either disable the âuse external editorâ (by removing those lines), or update the path for a valid one.
This is still a bug, Godot shouldnât stop working just because it couldnât find a working path, so you can probably report this bug on github. (if that is indeed the problem)
I removed line text_editor/external/exec_path and change text_editor/external/use_external_editor = false
It does not show the errors but still not show Editor Setting tab
It seems to be a MacOS thing:
Basically, on mac it seems the editor settings in inside the âGodotâ menu for some reason.
On macOS, itâs in the Godot menu (this is the standard place for options for macOS apps), there are some other differences in menu item placement as well, e.g, Quit and About are also in Godot not in File and Help.