Godot Version
4.7
Question
Hello
I am trying to animate a character walking around in the screen. To this end I downloaded a mixamo model and separately downloaded an animation (exported with no skin). Put them together - it works, the model is walking, the animation is playing.
I wanted to move to the next stage with anim transitions so I downloaded multiple other mixamo animations. Default settings (fbx binary, without skin, 30fps, keyframe reduction: none). I put the animation in the assets folder. Godot discovered it automatically and tried to import it. Then the engine spams a huge amount of errors:
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
ERROR: servers/rendering/rendering_light_culler.cpp:677 - Condition "!res" is true. Returning: false
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
ERROR: servers/rendering/rendering_light_culler.cpp:677 - Condition "!res" is true. Returning: false
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
WARNING: core/math/plane.cpp:43 - Plane cannot be normalized, the distance and the normal should be finite.
WARNING: ./core/math/vector3.h:551 - Vector3 cannot be normalized, the elements must be finite. Making (0, 0, 0) as a fallback.
Note that this is for a single animation only. I downloaded something like five of them and each and every one was borked the same way.
In the animation preview when the skull is clicked the animation shows fine. But all those errors are concerning. Is there a problem, or is this behaviour expected?
I have uploaded one of those downloaded animations here:
Can you advise, please?