Godot Version
Godot 4 (stable)
Question
Hi! I uploaded my mobile game to itch.io and tried to run it on my iPad, but is stuck on the loading screen. Try it on your mobile device here
if someone can help me, you would be a life saver!
Page is down, what was the F12 browser output in the Console and Network tabs?
try checking the log before you play the game on iOS/Mac devices in Chrome by
chrome://inspect
on a tab. so there are 2 tabs: the chrome inspect tab first then the game you wanted to see its console logs
you may want to also try it on android devices to see if it’s just apple os only issue
from what i tested on my PC, it tells this on the console log:
Godot webGL pre-4.3 have many issues when played on Apple OS. so you may want to upgrade/port it to 4.3
seeing the game is made on 4.0 stable, it’s not a surprise it doesn’t work on iOS/MacOS. because there was already a warning for it:
source:
Exporting for the Web — Godot Engine (4.0) documentation in English
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thank you! i switched to godot 4 for the entity’s pathfinding for the player… can you also help me with that??
so your project is from Godot 3.5? ported to Godot 4.0? you may want to switch to 4.3 stable if to Godot 4 now if you are targeting for webgl compatibility. then use the single thread option to get out from shared array buffer CORS binding that utilize the multi thread.
porting is such a pain, both ways (3 to 4, 4 to 3). many things may break. you may want to open new Post just for your pathfinding issue
system
Closed
March 17, 2025, 1:50am
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