Mobile shader doesn't render on mobile but does on PC

Godot Version




I am trying to make a cross-platform game and using the Mobile render option to try and ensure compatibility. However, when running the exported game on Android (Pixel 8) the sprites and background isn’t shown at all.

I’ve used remote debugging and there are no errors thrown and I can confirm that all the core game segments are being run correctly (on mobile). On PC (using mobile) everything is running perfectly.

See below:

Any advice/help is appreciated for what I should try/look at next!

1 Like

same problem

Glad to hear it’s not an isolated case :sweat_smile: