Godot Version
v4.3.stable.arch_linux
Hardware
model: Motorola G8
CPU: Qualcomm Technologies, Inc TRINKET, AArch64 Processor rev 4 (aarch64)
GPU: Qualcomm Adreno610v1
Question
If I use Compatibility rendering mode, k1
and k2
properties on MobileVRInterface
don’t work (they don’t affect the distortion). In Mobile mode they work fine, but I don’t want to use that one because it’s not powerful enough.
This is my initializing script:
extends Node3D
var xr_interface: MobileVRInterface
func _ready():
xr_interface = XRServer.find_interface("Native mobile")
xr_interface.initialize()
if xr_interface and xr_interface.is_initialized():
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
get_viewport().use_xr = true
xr_interface.eye_height = 0
xr_interface.k1 = 0.15
xr_interface.k2 = 0
I don’t know if it’s a bug or if I did something wrong.
Do you have any ideas on how to fix or workaround this? Thanks.