Model bones will not animate in engine

Godot Version

4.6.stable

Question

Hello, I was hoping someone could help me figure out what is going on with my model. He's all modeled and rigged, I applied all of the transformations and the rest poses, but when I tried to simply animate his mouth opening, it rotates to 0.0 after I scrub on the timeline and the keys do nothing. I tried reimporting the file different ways, I opened as an inherited and a non-inherited scene, but nothing seems to change (Also the bone I'm moving is invisible for some reason). Any ideas?

Typically you would make the animations in your 3D modeling software, not Godot. Godot can produce simple animations but creating 3D bone animations are best left to specialized software.

Enable “leaf bones” when exporting in Blender.

Well, it’s a pretty simple animation.

It is, but I’m now thinking it might be easier to just move it in code since the mouth is meant to open with an input anyway