Modular RayCast2D Shadow for 2D Platformer /// Godot 4.3 Tutorial

In this tutorial we will learn how to make a modular 2D Platformer shadow scene that uses a RayCast2D and PointLight2D to easily add shadows to your player, enemies, and other game objects.

Topics Covered: RayCast2D, modulate, global_position, Global Coordinate System Concept, Sprite2D, PointLight2D, light subtract, light masks, GD Script

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