Move the pivot point of the 3d mesh

Godot Version

v4.3.stable.official [77dcf97d8]

Question

Hey, I was trying to create a super simple animation of a 3d “hand”, its just a cylinder and when I was rotating the hand around the Y axis, to creat kinda attack animation it rotated around the center, I tried googling, asked chat gpt and couldn’t find a good answer to how I change the pivot point, can you help me, or point to the documentation?

I know it can be set up in 2D, but I’m not sure if a similar tool exists in a 3D editor. It will probably be easier to change the origin in Blender and export the model to Godot.

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Simplest way to do that is to make it a child of another Node3D, and offset its local position and rotation to where you want it. Then when you rotate your parent Node3D, it should mimic having the pivot point offset.

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