Godot Version
Godot 4
Question
For my FPS I have 2 rigs, one for a pistol weapon that has separate bones for the magazine and pull, as well as a rig for the 2 arms of the player character. For a reload animation, whats the best way to implement the magazine following the player arm, as to take it out and put it back into the pistol? I have used a bone attachment to attach the pistol to the hand for all of the animations, which works perfectly, but I don’t know how to manage the individual bones of the pistol. Thanks.