Mostly a newbie to both Godot and coding in general. I know this is an advanced concept- but I need to set goals if I’m gonna get anywhere.
And one idea I have involves a 5 step procgen process that I don’t even know where to begin with. Essentially:
1.) it defines an area in which geometry can / cannot generate (the spawn area is a constant)
2.) it places ponds, wells, and other in-ground objects in a specified radius around spawn
3.) it procedurally generates a maze-like path from premade pieces, ensuring no overlaps with itself or other objects
4.) the ground geometry then generates around the paths, spawn, and in-ground objects; elevated slightly above everything else
5.) trees, bushes, rocks, and other goodies are placed on the ground
Obviously, I have a lot to learn before I get here… but for the sake of my future self, can anyone offer advice on how to achieve this? Especially the “procedurally fill the gaps with ground” thing.