Multi-user choice-based game

Godot Version

4.4.1 Flathub Stable (on Fedora Linux)

Question

My aim is to create a mult-iuser choice-based detective game. There is no RP; characters are just part of the storyline. There are are scenes (locations), evidence, suspects, clues, and decisions the team must make to solve the crime. Images (initally) will simply be static.

I want to start simple and learn the mechanics of making a screen template, introducing choices that participants can make and using those decisions to open up further clues, directions, etc.

I am led to believe that Godot will match both criteria (multi-user and choice-based) but for now, multi-user is a future development; much to do before that. I’m also thinking I do not want to hard-code everything: templates, or some sort of higher-level game-flow seems the best way forward for editing and future games.

I have tried the text-based tutorial (Creating A Text Adventure Game In Godot | #! code) and found it useful. I have been unable to find a similar choice-based tutorial.
I’d appreciate any pointers to where I might look to get started.

Regards,
Ric - complete beginner