MultiplayerSpawner logic of despawning (queue_free vs remove_child) for peers

Godot Version

v4.3.stable.steam

Question

Do peers keep data about object that despawned by MultiplayerSpawner if it’s despawned by remove_child func from authority? If yes, then is there any differences between queue_free and remove child for peers exactly?

For authority differences is understandable, but what about peers?)