Godot Version
4.2.1
Question
I try to instantiate an item inside of a peer that isnt the host. The item is synchronized by a multiplayer spawner to other peers. Any other peer reads the authority of the spawned item as “1” (host id). This causes to make the MultiplayerSynchronizer inside of the instantiated object to throw errors on all other peers, since a peer tries to sync the data of which it isnt the authority in the eyes of the other peers.
SceneTree:
Error on non instantiating side: