I want to make step sounds using call method track in animation player. But, blendspace of my locomotion triggers both call methods from two blending animations. Because they are blending, they are playing at the same time and calling methods. But i want only one animation’s step sounds to be played. I came up with some cheap and dirty workarounds like “await” or something but i really think there is better solution
thanks for your idea, but unfortunaly it doesn’t fit my style. I am making third person shooter with slope-speed multipliers and stuff… so I rely alot on animation blend space. All these days i was trying different approaches but still nothing.
I guess in unreal engine they use sync groups. That would help a lot with also syncing between different animations in blend space