Godot Version
4.3 stable
I create grass in Blender from a plane, change their width and export it to Godot in GLTF format. In godot the mesh is already flat and only one side of the grass wall is visible.
4.3 stable
I create grass in Blender from a plane, change their width and export it to Godot in GLTF format. In godot the mesh is already flat and only one side of the grass wall is visible.
Try using the keyboard shortcut CTRL + A in Blender, selecting the grass, and click on “Scale” or “All Transforms”. Then export the object from the program and import it into Godot. Hope it helps.
Thank you !!! Now the grass is no longer flat, but why can you still see one side of the grass, and when you rotate the camera, other sides appear and those disappear?
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