My buttons wont work

godot 4
so i have been working on a project and here’s my code
func _process(_delta):
if Input.is_action_just_pressed(“pause”):
pausemenu()

func pausemenu():
if paused:
pause_menu.hide()
get_tree().paused = false
else:
pause_menu.show()
get_tree().paused = true

paused = !paused

now i cant use esc to unpause and the quit button does not work I NNNNEEEEEDDDD HHHHAAAAALLLLLPPPPP

I think this is because your node’s script stops running when you pause the screen. To fix this, you could add this to its own node, which has its process mode set to always. You can set this in the editor at the bottom of the inspector.

1 Like

IVE BEEN TRYING SO MUCH CRAP AND NOW IT WORKS THANK YOU. :grinning: