Godot Version
4.2.1.stable.mono
Question
Hey all! I am having a perplexing problem that I just cannot seem to fix. My camera seems to jitter up and down when the player moves slightly, I don’t know how to re-create it consistently, but I can sometimes by spamming the W
and S
key.
Okay! So I will tell you what I do know, and what I don’t know.
I localized the problem down to my Camera3D
node that is the child of my Player
s CharacterBody3D
node. Even though I never change the GlobalPosition
on my Y-axis
of my Camera3D
OR CharacterBody3D
the GlobalPosition
on the Y-axis
seems to jump up and down in very tiny increments (something like 0.001
). It seems that sometimes these tiny increments will start to oscillate between eachother causing this jitter up and down.
I don’t know why my GlobalPosition
changes on the Y-axis
even slightly when I don’t move the camera on that axis, and I don’t know how to prevent that so I can prevent this jitter.
Video Examples:
Note: The first video has the GlobalPosition
of the Camera3D
in the top left, and you can see how the Y-axis
changes ever so slightly when I move in the X
and Z
axes.