My enemy is not chasing the player

so i have been making a enemy that chases you around but it doesent seem to work when i enter its Collison shape my game would just close on its on

enemy code:

extends CharacterBody2D


var speed = 25
var player_chase = false
var player = null

func _physics_process(delta):
	if player_chase: 
		position += (player.poistion - position)/speed



func _on_detection_area_body_entered(body):
	player = body
	player_chase = true 


func _on_detection_area_body_exited(body):
	player = null
	player_chase = false  

is this typo?

yes it is making just make sure

i did fix it but my enemy wont chase and the game still closes

read what the error said?

line code 14
func player_movement(delta):

that shouldnt force close the game though, so now it’s just not chasing the player right?
have you tried to just

position += Vector2(10,10)

will it move?

it works but the enemy seems to go in the other direction and not towards me

yes, it should work like that because it moves 10 pixel down and 10 pixel right every physics frame when it detected player

are your player and enemy in the same child of a node? aka siblings node?

yes there are siblings node

i am so sorry but i have to go and will be back in around 20-30m can u help me when i come back

then it’s probably you divided by 25 speed is too small to even notice the movement
try with 0.01 see if it moves

change to this:
global_position += (player.global_position - global_position)/speed

chase

instead of chasing the player sprite, i just make the sprite2d to “chase” my mouse

when i try that it feels like that i am chasing the enemy and the enemy is just making some distance

zdr are u still there

then something should be changed on the code, so the enemy wont run away when you go near it

then what should i change to fix it

i dont know how it looks there, if my mouse global position is the player’s global position, and when i try to go near the accelerating/chasing sprite2d, it didnt move away

show your code once again

enemy code:

extends CharacterBody2D


var speed = 25
var player_chase = false
var player = null

func _physics_process(delta):
	if player_chase: 
		position += (player.poistion - position)/speed



func _on_detection_area_body_entered(body):
	player = body
	player_chase = true 


func _on_detection_area_body_exited(body):
	player = null
	player_chase = false