My first game and demo released on Steam: a 3D/VR spaceflight simulator with realistic physics

Eight months of learning Godot, and I’m thrilled to release an actual demo game: Tungsten Moon. It’s not everyone’s cup of tea, but I love playing it and that’s what got me started in the first place!

https://www.youtube.com/@TungstenMoon

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Looks pretty fun!

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Thanks for the feedback! There is a free demo, too :slight_smile:

One thing - Can you add some textures and change the fonts, that would make the game look a lot better

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Firstly - congratulations on releasing your game!

Secondly - from the description on your steam page it sounds like there is some kind of mystery to solve (or perhaps it is in the works), reasons to explore the moon and visit different parts of it, and bases which I assume you either visit or build. You also talk about highly accurate simulation of 1980s space tech (right down to allowing the player to write code for the spaceship in an authentic programming language from the era!?). This is all really cool! But none of it comes across in the demo video or top level Steam description. I had to scroll/read quite a lot more than the average Steam user to find that out. I’m no expert, but I think you’d benefit from making the core selling points of your game very, immediately, explicitly clear early in the demo and Steam page description. Your storefront awknowledges that this is a niche product - I’d hate to see your niche’s playerbase miss out on your game just because the marketing isn’t clear enough. The video sells a vibe really well, but in my opinion not the depth or intrigue that it sounds like you have built/are building.

Just my opinion, but I hope it helps.

Good luck with your game!

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Good call. Thank you!

Thank you so much for your thoughtful response! This is very helpful. There were so many aspects to putting together the store page on Steam that sometimes the obvious things escaped me. Unfortunately, the demo will remain a pale reflection of our full vision, until we can get more of the full game fleshed out, but the top-level summary obviously should be rewritten.

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You’re very welcome. I imagine the run up to Steam launch day is pretty daunting and very busy. I’ll probably have exactly the same problem if ever I get there myself!