My in editor shader looks different and overall has less quality than my shader in the preview, does anyone know why this happens and how can i fix this?

Godot Version

4.7

Question

uh yeah as the title says its just different and again has less quality im on the ocmpatibilty renderer and im just trying to use shaders for a trail effect


Different in what way? It looks same to me. The noise may look different depending on the UV coordinates of the object the shader is applied to.