My model disappears when I try to play it on RootAnimation

Godot Version

4.6 Stable

Question

Hello, im a beginner on Godot and im following the tutorial on GDquest to make a 3D game, however when i try to play the Idle animation that already comes within the model on the AnimationTree the 3d mesh disappears and only the bones move, but when i play on the animation player it works but only if i play the custom one that i made first.

Try it in 4.5.1 and see if you have the same problem. This may be a bug with 4.6 as it was just released 3 days ago.

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well that was very straightforward. it worked. i feel kinda dumb for not doing that.

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Please report the bug so they can fix it in 4.6.1 which will be out in a week or so.

You can do that in Godot Issues

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will do. thanks for the help

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I ran into the same problem. Can you share the link to the issue on Github?

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