My orange tile allignment for different tiles is off

Godot Version

4.3

Question

Hi!
I am currently trying to use tilemaplayers. I have two different tiles, each on a separate tilemaplayer.
Tile 1:


Tile 2:

Both have been placed with their own “orange tile guide grid” when you automatically paint. Both are 64 x 64.

Why is there a difference in the placing?
Shouldn’t they be exactly above or below each other?

What am I missing?

In the Inspector panel, have a look at Transform->Position for each of the two tilemaps. They should have the same position coords if you want them to be right on top of each other.

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