Every movement animation works but for the attack animation not here’s my code
extends CharacterBody2D
class_name player
@export var speed : int = 150
@export var jump_force : int = 255
@export var gravity : int = 900
var is_attacking = false
#Player Movement
func _physics_process(delta):
var direction = Input.get_axis(“left”,“right”)
if direction:
velocity.x = direction * speed
if is_on_floor() and is_attacking == false:
$AnimatedSprite2D.play("walk")
else:
velocity.x = 0
if is_on_floor() and is_attacking == false:
$AnimatedSprite2D.play("idle")
#Animation left and right
if direction == 1:
$AnimatedSprite2D.flip_h = false
elif direction == -1:
$AnimatedSprite2D.flip_h = true
#Jump
if Input.is_action_pressed(“jump”) and is_on_floor():
velocity.y -= jump_force
$AnimatedSprite2D.play(“jump”)
#Gravity
if not is_on_floor():
velocity.y += gravity * delta
#Claw attack animation
if Input.is_action_pressed(“attack”):
$AnimatedSprite2D.play(“attack”)
is_attacking = true
await $AnimatedSprite2D.animation_finished
is_attacking = false
move_and_slide()