My player moves whenever I adjust the audio.

Godot Version

Godot 4.3

Question

Hi everyone, I was not sure in which category this should have been posted, I do not necessarily have a problem but I am extremely confused by why this is happening. When I uploaded my game with HTML 5 to itch.io the game worked perfectly fine. However I noticed that when the volume button was held it was as if the ‘a’ key was held I looked around and I don’t think anyone else had this problem, this also does not occur when playing the game in the editor or the downloaded version. Does anyone know what might cause this?

The itch.io page is:

the volume button? I notice the game doesn’t really pause when pressing escape in the web browser, only slowing covering the screen in black.

Yes I am seeing that now aswell, that was for testing if the overlay worked. The game does not have a pause menu since it was a game jam and did not have time to implement that. The player simply moces left when the volume up or down keys are pressed.

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