Godot Version
4.4
Question
I am trying to aim my turret at the location of my mouse but whenever it aims, it is off by 90 degrees.
extends Area2D
var Mouse_Position
func _on_body_entered(body: Node2D) -> void:
print("Game Over")
queue_free()
func _physics_process(delta: float) -> void:
look_at(get_global_mouse_position())