Godot Version
4.6
Question
As the title says :3
My sprites are just REALLY blurry. its very hard to see.
4.6
As the title says :3
My sprites are just REALLY blurry. its very hard to see.
Hi,
Can you attach a screenshot? It could be related to mipmapping, or texture filtering.
If you’re using pixel art you might want to change the default 2d texture filter in project settings to “nearest” instead of linear
As above have stated + check texture in your node to nearest
as a extra guard.
set the sprite texture to nearest and if that doesn’t work check the scaling
Huh, it only worked when i manually set my node to sort by nearest. Thank you!! ![]()
Yeah I learnt this the hard way, but scurrying through all the settings.
Sometimes you have to tell the node specifically what u want. Good luck
I wouldn’t recommend changing the base image size at all unless you’re using multiple different sizes of images in the game