My sprites are really blurry

Godot Version

4.6

Question

As the title says :3

My sprites are just REALLY blurry. its very hard to see.

Hi,

Can you attach a screenshot? It could be related to mipmapping, or texture filtering.

If you’re using pixel art you might want to change the default 2d texture filter in project settings to “nearest” instead of linear

1 Like

As above have stated + check texture in your node to nearest
as a extra guard.

1 Like

set the sprite texture to nearest and if that doesn’t work check the scaling

Huh, it only worked when i manually set my node to sort by nearest. Thank you!! :smiley:

1 Like

Yeah I learnt this the hard way, but scurrying through all the settings.
Sometimes you have to tell the node specifically what u want. Good luck

  • Doing pixel art ? don`t scale your sprite please, just upscale the image
    or make your pixel art more pixels.

I wouldn’t recommend changing the base image size at all unless you’re using multiple different sizes of images in the game