Godot Version
4.6
Question
As the title says :3
My sprites are just REALLY blurry. its very hard to see.
4.6
As the title says :3
My sprites are just REALLY blurry. its very hard to see.
Hi,
Can you attach a screenshot? It could be related to mipmapping, or texture filtering.
If you’re using pixel art you might want to change the default 2d texture filter in project settings to “nearest” instead of linear
As above have stated + check texture in your node to nearest
as a extra guard.
set the sprite texture to nearest and if that doesn’t work check the scaling