my godot version is v4.2.2.stable.official [15073afe3]
so i am doing this tutorial for Godot in vr everything worked fine. I am using a valve index on steam vr and the controllers were working just fine i could move my hands but i stopped went to sleep and the next time i opened the project and tested it my hands weren’t working anymore so i updated my drivers and i think its a problem on godots side.
I’m using a Valve Index myself and so far its working fine.
One thing that catches people out is that we don’t get controller tracking data unless you’re actually wearing the headset, but you do get tracking for the players head.
The other is to double check if the tracker and pose settings are still correct on the XRController3D node and match up with what is configured in your action map. Though if it worked before I’d assume that is setup correctly.