Godot Version
Version 4.3
Question
I have build my project to an APK file.
I have used the developer hub to install the game on my headset.
I can see the game in the headset under apps.
But when it start I only see a window with the Godot logo and the Godot Engine text.
Can I fix this or is there somewhere where I can see an error log or something?
To run on a headset you need a platform-dependent OpenXR loader. Loaders for the most common headsets are available at Godot OpenXR Vendors plugin for Godot 4.3 - Godot Asset Library
Once that’s installed you should see extra options in your android export settings for enabling the appropriate plugin:
You’ll also find vendor-specific options at the very end of the export options page:
As you can see in the screenshots, it’s recommended to configure multiple exports - one for each type of headset you want to support.
I have selected the Meta.
It runs fine when using Meta Quest Link App and it runs in the Meta XR-Simulator. But not when I install it on the headset, there it just shows the logo and text in a window.
Okay I found a solution.
I downloaded the BasicVR project from this link.
https://forum.godotengine.org/t/black-screen-window-in-my-quest-3-when-deploy-the-project/55526/11
And setup my project with the same settings.
Now it works.