My VR game will not run

Godot Version

Version 4.3

Question

I have build my project to an APK file.
I have used the developer hub to install the game on my headset.
I can see the game in the headset under apps.
But when it start I only see a window with the Godot logo and the Godot Engine text.

Can I fix this or is there somewhere where I can see an error log or something?

To run on a headset you need a platform-dependent OpenXR loader. Loaders for the most common headsets are available at Godot OpenXR Vendors plugin for Godot 4.3 - Godot Asset Library

Once that’s installed you should see extra options in your android export settings for enabling the appropriate plugin:

You’ll also find vendor-specific options at the very end of the export options page:

As you can see in the screenshots, it’s recommended to configure multiple exports - one for each type of headset you want to support.

I have selected the Meta.
It runs fine when using Meta Quest Link App and it runs in the Meta XR-Simulator. But not when I install it on the headset, there it just shows the logo and text in a window.

I starts like this
http://games.trisect.dk/wp-content/uploads/2024/10/com.oculus.vrshell-20241007-151845.jpg
And after some time it looks like this
http://games.trisect.dk/wp-content/uploads/2024/10/com.oculus.vrshell-20241007-151929.jpg

And nothing else happens.

Okay I found a solution.

I downloaded the BasicVR project from this link.

https://forum.godotengine.org/t/black-screen-window-in-my-quest-3-when-deploy-the-project/55526/11

And setup my project with the same settings.
Now it works.