Native PS5 controller haptics trick

Godot Version

4.4

Question

When I unplugged my headset from my computer, leaving only my PS5 controller speakers as the available output device, I was surprised: the 3D game had perfect feedback on the controller haptics.

Unfortunetly i’ve been trying to replicate this result but having the audio go both to the default output device and looking for the output device list in the AudioServer with controller in the name, i can find the speaker but i discovered that i cannot set the audio to play at 2 output devices at once.

Then I looked at the documentation for the joystick, and I saw that I can send a vibration request to the controller, but it is a general vibration that does not use the controller’s haptic capabilities.

I’ve been wondering if there is any way to replicate my original result.

I suspect you might need to make a feature request for that.