Most of those settings were removed in Godot 4 as a lot of rendering features were significantly refactored. So unfortunately, there is no 1-to-1 translation between Godot 3.5 and Godot 4.
That being said, there is a PR to reintroduce those settings. It isn’t quite finished though, so I can’t say what version of Godot 4 it will make it into. It will be in 4.3 at the earliest, but only if it is finished in time