Need help converting environment settings from a Godot 3.5 project to Godot 4.2.1

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I’m updating a Godot 3.5 project to 4.2

There are settings in an animation player that no longer exist in Godot 4.2. I’m not sure how to convert these.


I did make my best effort to find new fog settings that will work, but it just doesn’t look the same.

I see background_energy_multiplier which obviously must replace background_energy, but it doesn’t seem to be working the same.

I appreciate any help you all can provide. Thank you!

Most of those settings were removed in Godot 4 as a lot of rendering features were significantly refactored. So unfortunately, there is no 1-to-1 translation between Godot 3.5 and Godot 4.

That being said, there is a PR to reintroduce those settings. It isn’t quite finished though, so I can’t say what version of Godot 4 it will make it into. It will be in 4.3 at the earliest, but only if it is finished in time

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