Need help: Sprite Rendering Quality on Mobile - Unity vs Godot

Godot Version

4.5.1

Question

Hi everyone, I'm fairly new to Godot and GDscript. I have tested it before for test projects but using C#. I have a bit of Unity experience and wanted to use Godot and GDscript for my latest project.

I am currently creating a mobile game and first thing I noticed is the difference in rendering sprites for both Android and iOS when using Godot compared to Unity. I already tweaked settings based on my search but to no avail it still looks pixelated. I attached the images below.

The one with green background is from Godot and the one with blue background is from Unity.

I really wanna make this work. Please help. Thank you.

Is it relevant somehow that you tried c# before? I think you might want to share instead the details about the problem you are trying to solve.

Please read the whole post if you haven’t yet. You can find the details.

Also I already solved this issue.

For future reference, see Reducing aliasing on downsampling in the documentation.