Godot Version
4.5.1
Question
Hi everyone, I'm fairly new to Godot and GDscript. I have tested it before for test projects but using C#. I have a bit of Unity experience and wanted to use Godot and GDscript for my latest project.
I am currently creating a mobile game and first thing I noticed is the difference in rendering sprites for both Android and iOS when using Godot compared to Unity. I already tweaked settings based on my search but to no avail it still looks pixelated. I attached the images below.
The one with green background is from Godot and the one with blue background is from Unity.
I really wanna make this work. Please help. Thank you.

