It might be useful to include resources you are referencing in your original post so people have more context, instead of saying that “I watched a video”
that is very fair!
this one is a collection of resources talking about it
https://forums.supercombo.gg/d/28-rollback-netcode-what-it-is-how-to-use-it
but yeah there are resources talking about it needing to be deterministic
I sure hope this is true because then every computer ever made should produce the same output given that IEEE-754 was made in 1985. I’ll look into it some more because if this is true then that means I wouldn’t need to recode anything.
I am trying to set up my game in a way that it is ready for rollback netcode to be implemented for online play.
Yes. For example if a character originally moves 0.1 units then store it as 1 and in your code treat the 1 as 0.1. Something like that.