Need help understanding and implementing determinism for my fighting game

It might be useful to include resources you are referencing in your original post so people have more context, instead of saying that “I watched a video”

that is very fair!

https://andrea-jens.medium.com/i-wanna-make-a-fighting-game-a-practical-guide-for-beginners-part-5-f049a78ddc5b

this one is a collection of resources talking about it
https://forums.supercombo.gg/d/28-rollback-netcode-what-it-is-how-to-use-it
but yeah there are resources talking about it needing to be deterministic

I sure hope this is true because then every computer ever made should produce the same output given that IEEE-754 was made in 1985. I’ll look into it some more because if this is true then that means I wouldn’t need to recode anything.

I am trying to set up my game in a way that it is ready for rollback netcode to be implemented for online play.

Yes. For example if a character originally moves 0.1 units then store it as 1 and in your code treat the 1 as 0.1. Something like that.