Need help with export size

Godot Version

v4.2.1 stable official


My export file size on windows and web is extremly large. Is this normal? Can it be reduced significally without reducing texture/model sizes?

that doesn’ts seem normal.


could you show the size in files in your godot project’s folder? the export shouldn’t be much bigger

you could try some kind of optimisation, like using .svg instead of .png, programmatically animating instead of using videos/frames, etc

how is your game like?

sure, this is the entire project folder with .git and .godot included: