Godot Version
4.2.2
here’s the code
Are the collision objects set up correctly?
yes i think
is just whenever my character steop on it starting to fall
Is the platform a staticbody2d? If not object velocity can most likely push against it and cause it to change x/y position?
I suspect the gravity of your player character is pushing the platform object?
I fix it. It was the Mask layer the problem
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