Godot Version
V 4.2.2
Question
I have a game that runs on 480x270 resolution. I’m using “expand” aspect as any other option creates undesirable black boxes on displays other than 16:9. However, the problem with it is, on wider screens, the “expand” aspect gives players an unfair advantage as they see more content. I would like to zoom in if the screen is too wide. What is the best way to achieve this? It’s a 2D game by the way. Thanks