Godot Version
4.3
Question
Hi everyone I’m having issues with debug adapter and neovim.
I’m trying to setup the debugging for c# but I’m encountering an issue.
Everything works and for example in the console I got “[DAP] Connected” and “[DAP] Disconnected” so I think everything is setup correctly but when I set a breakpoint, the execution does not stops at the breakpoint.
My conf:
dap.adapters.godot = {
type = "server",
host = "127.0.0.1",
port = 6006
}
dap.configurations.cs = {
{
type = "godot",
name = "launch",
request = "launch",
project = "${workspaceFolder}",
launch_scene = true
},
{
type = "godot",
name = "attach",
request = "attach",
project = "${workspaceFolder}",
launch_scene = true
}
}
And in godot I’ve checked “Debug with External Editor”
Am I missing something?