Nesting Kinematic Body 3d: good or plain silly

It seems to me that this should, or at least would be an interesting Topic, but for some reason there is practically no information available about it: instancing a Player node with multiple instances (parts).

I already have my Player node: “Kinematic Body”, and all the parts nested nicely and functional.
I would like to take it to the next-level: simplify changing parts by splitting it up into instanced-parts.

The closest thing I could find: composing-character-from-multiple-body-parts-as-scenes, but it is about calling instances from script and doesn’t go into the best / proper method for a basic setup.

Does anybody know of any resources on “the proper way” to go about this?
i.e. best practices, what nodes should be used etc.

I am using Spatials with Rigid Body children, I seen other people using them so I did too! :upside_down_face:
It just seemed kind of strange to me using Rigid Bodies on a Kinematic Body.