It seems to me that this should, or at least would be an interesting Topic, but for some reason there is practically no information available about it: instancing a Player node with multiple instances (parts).
I already have my Player node: “Kinematic Body”, and all the parts nested nicely and functional.
I would like to take it to the next-level: simplify changing parts by splitting it up into instanced-parts.
The closest thing I could find: composing-character-from-multiple-body-parts-as-scenes, but it is about calling instances from script and doesn’t go into the best / proper method for a basic setup.
Does anybody know of any resources on “the proper way” to go about this?
i.e. best practices, what nodes should be used etc.
I am using Spatials with Rigid Body children, I seen other people using them so I did too!
It just seemed kind of strange to me using Rigid Bodies on a Kinematic Body.